While I recently embraced a change in philosophy in Solstice with a more abstract treatment of melee, I’ve been working on an as yet to be named treatment of combat. This treatment, dubbed Project X for now, will be a gory, gritty approach to melee. Once designed, if my players decide that they prefer this type of detailed swordplay, it can be incorporated easily into OD&D campaigns.
He then goes on to outline the different factors and inspirations he plans to incorporate into his system. That sort of thing isn't really for me and my players, but I've played with folks who would love something like this, and I'll bet he comes up with a number of neat ideas more than suitable for swiping, er, I mean, borrowing.