Saturday, May 31, 2008
Fixing 4th
James over at Kill the Wizard First has cobbled together some houserules to undo what he sees as overkill fixes in 4e. There's a lot of interesting stuff here. I'm especially enamored with his condition tracks idea to replace the missing save-or-die effects. Stuff like that tempts me to rewrite the spells for my Moldvay/Cook/LL hack, but that's probably more work than I really want to do at this stage. Still, when I take what I learn from that and apply it to my homebrew rules, you can bet something like those tracks are going to show up.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment