As you'd expect, he finishes up with a brief list of lessons learned.The game went exceedingly well, better than I had hoped.The players were clever enough to navigate the minefield that was a hall full of Demon Lord avatars and ambassadors and live!
It went so well that we actually managed to end the campaign, maybe not as dramatically as I would hope, but it was satisfying to have closure.
Monday, May 12, 2008
Crashing Graz'zt's Party, and then Crashing the Multiverse
The Chatty DM reports no the end of his latest (and potentially last) D&D 3.5 campaign:
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