Thursday, May 08, 2008
In Defense of Pipeweed and Klava
James Maliszewski has posted his appreciation for the embrace of anachronism in old school gaming. I’ll admit that there’s something wonderfully liberating about the blatant flirting with anachronisms that warms my heart. It lends the games a giddy sense of possibility, just like the impossible number of sentient monsters listed in the Monster Manual or the mild disregard for ecology in the dungeon. When you step foot in an old school dungeon, anything can happen and likely will!
Subscribe to:
Post Comments (Atom)
8 comments:
Castle Amber is one of the greatest D&D adventures ever written, part two of Tom Moldvay's two-part homage to pulp fantasy (the other being, of course, The Isle of Dread).
What James said! It's a beautiful sprawl, offering challenges to players' battle skill, wit and diplomacy. Even if one misses some of its many literary allusions there are evocative, memorable encounters throughout.
Also, two words: Brain Collector.
We'll have to agree to disagree on this one, Brian!
Don't get me wrong, I never said it wasn't a fun adventure. I had a great time running my younger brother's elf character through it. But it's utterly insane, too, and has the feel of adventuring through a haze of marijuana smoke while listening to the Moody Blues.
Er, not that we ever did anything like that. I mean, c'mon, I was 11 and he was 9 at the time. We could get the same effect by eating Count Chocula with extra sugar in chocolate milk and then running in small circles for half an hour. ;)
I much preferred B4: The Lost City, though it only made sense if you didn't think about it too hard. James, Philotomy says that one was inspired by Robert E. Howard, and I get a strong Red Nails vibe from it. How does that fit in with the other two you mention, if at all?
Also, did anyone ever make a module based on C.A. Smith's Xothique stories?
- Brian
The Lost City is another Moldvay classic and I can't believe I forgot it. I guess that means it's a trilogy of pulp fantasy homages. I've always loved B4, so it's remarkable I forgot it so easily in my response.
As for X2, the "haze of marijuana smoke" is very much part of its appeal and in keeping with the source material. Smith's stuff always feels phantasmagoric and that's especially true here, where most of the castle's inhabitants are, quite literally, insane.
As for Xothique, I point you here: http://www.eldritchdark.com/articles/criticism/30/zothique-d20-system-game-guide
Let's try that again.
Damn, that's the same page I've been using to find the Xothique stories I've missed, and somehow I didn't see that. Thanks for the link!
- Brian
And in addition to his trilogy of pulp fantasy adventures, there's B3: Palace of the Silver Princess, which I think of as a fairy tale homage, though even that one has some pulp horror influenced critters like the decapus.
...though on further research B3 seems to be mostly Jean Wells' work...or at any rate Moldvay's revision/edit is tangled up with the title's complicated history. Sorry to threadjack, but it's kind of an interesting example of TSR's growing pains.
Post a Comment