I can tell you that Book of Experimental Might is not only our top seller for this year so far, but it is one of our best sellers ever as far as pdfs go, in regard to its first week or month of sales. Which is particularly gratifying because it flies in the face of conventional wisdom, which tells us that it's a terrible idea to release a 3rd edition related rules supplement just months before 4th edition comes out. And I LOOOOVE to go against conventional wisdom. Particularly in the cynical, overly-conservative game industry.
He also has news of Ptolus, another product deemed doomed from the get-go by the Conventional Wisdom.
But enough about Mr. Cook. What about you? What about your gem of DMing wisdom you're polishing up to unleash up on the unsuspecting hobby? Monte has something to say about that as well:
But what I'm surprised by the most is how many people out there who are putting up pdf products for sale that feel like the result of some late-night conversation along the lines of "here's a topic no one's done a sourcebook about..." It's as if people are trying to guess what customers want and what hasn't been done before and fill that need. I realize that might be what conventional wisdom says you should do, but I don't think that's what's going to sell pdfs. Just because there hasn't been a whole sourcebook about sand doesn't mean we need a book of sand-related prestige classes, feats, and monsters. That kind of thinking fuels larger publishers, but I think a micro-publisher's got to approach things differently. Don't think like a publisher. Think like a DM.
I have to agree. There are a few things I'd like to have every now and then, but my favorite purchases have always been adventures. No, let me correct myself. My favorite purchases have always been modules, setting and theme-vague bits of adventure I can steal from or drop wholesale into the middle of my campaign. That was, after all, the original genius of Dungeon Magazine, a regular collection of full-fledged adventures and adventure bits you could peruse and plunder at need. I get more good for my games from old copies of National Geographic than most of the sourcebooks put out these days, which probably explains why I'm more likely to buy old fantasy novels or books on mythology at the used book store than I am a new supplement, splatbook, or hardback.
But then, I'm weird. I have all the rules and crunch I need. What I'm really looking for are touchstones to spark my imagination and give me ideas for cool things I can throw at my PCs, new quirks I can give to the culture of my swamp orcs or a bit of atmosphere for the crypt of the Sun Kings of Pha. And that sort of thing is hard to bottle.