I like where the story is going and I’m eager to run the next adventure Thunderspire Labyrinth. But it’s mostly a good tool for new DM’s to get a hang on how to run a solid adventure. Experienced players might find it a little too vanilla for their tastes (until the final battle, which really is pretty damned cool.) And the $30 price tag is a little steep for those ending up with duplicate maps. But if you’ve got your books and you’re unsure of where to go from here, this is a pretty great place to start.He does exhibit the AICN tendency towards excitability, but seriously, if you don't enjoy enthusiasm, you just won't enjoy AICN. He also swerves briefly into the old notion that old-school D&D was all about slaying monsters, straight up and without any silly things like plot or story to get in the way. Otherwise, I'm enjoying this new addition to AICN, and I think it's great exposure for the hobby. He also doesn't assume his audience are steeped in the lore of the game and actually speaks to how the products might serve his audience, which is an attitude not seen enough of in RPG reviews.
Friday, June 06, 2008
Massawyrm of Ain't it Cool News has reviewed Keep on the Shadowfell: