Sunday, June 15, 2008
The Consequences of 3d6 In Order
There’s been a lot of talk about ye olde 3d6 in order. Beyond the simple “brass cojones” aspect of living with what you roll, it meshes very well with Odyssey’s comments about 1e being more about the ongoing, shared world than the individual characters. Rolling randomly gave you a chance to explore, interact with, and help build this shared world from many different perspectives. It’s easier to care more about, and be more invested in, the setting’s pantheon if your previous character was, or your next character might be, a cleric.
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2 comments:
Cool. This seems like an area where the multiple-PC-per-player set up really shines; you can have characters like this, functioning more like NPCs but with the trickiness and independence of PCs, and still have that player going out on adventures with the rest of the group. Might also make a good character for someone who misses a lot of sessions, if the players work out where they're going pre-session, or there's otherwise some way for such a character to hire other adventurers out of game.
And thanks for linking that post of mine all over the place. Glad to see my speculations weren't totally off base.
Yep! Like a fighter building his stronghold or a cleric building a temple-fortress, it's another way for a PC to really start making their mark on the setting and create excuses for lower-level characters to go adventuring.
And you're welcome! I read what you wrote, and I had one of those "ah ha!" moments, where you articulated something that was a vague blobby thing rolling around in the back of my head. Now that you've allowed me to recognize it, I'm seeing it in a lot of places and recognizing the impact it's had on the game. It's especially telling in the conflict it created in my early games, were I was torn between "the PCs are the heroes of an epic story" and "the game is about the setting, which the PCs get to help create and shape".
- Brian
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