That shit is just as wrong, and more-so, today, in this age, than it was in more Victorian years of my own lifetime.
--Not only that, it's *Fucking Stupid* for a Niche of a Niche hobby trying to find new players --players who haven't bought into the Cannibal Corpse mindset, that is.
Is that /so/ *Fucking* hard to understand?
Since she’s the dissenting voice in this so far, I figured she deserved a proper, longer response. Though I have to admit, I’m not sure I understand her argument.
My father played one, maybe two sessions of D&D with me after I got the Mentzer Basic box for Christmas. He never forbid me to play the game, and even encouraged my interest in it, but he never played it again himself. The game, quite simply, was too violent for his tastes.
RPGs are all about violence. The latest iteration of the “gateway game” has a huge miniature combat component to it, and just about all the other rules are tacked onto that. The world of computer RPGs is even worse; the mmogs that allowed you to bake bread or play music in the tavern are all but gone, driven out by those that focused on grind-tastic combat.
I hope we’ve buried the old canard about women not liking violence in their RPGs. These games are largely about violence, violence against women and men and children and animals, self-inflicted violence and certainly undeserved violence. Even if orcs spawn from pods by the power of the mystic underworld, even if those orcs never make it to the surface to attack the towns and cities the PCs use as home-base, the threat of violence against women is always lurking in the background.
And don’t try to feed anyone any lines about how violence against women drives away women. There have been far too many examples to the contrary for that to be convincing.
Now, you might have an argument when it comes to graphic depictions of violence against women, a la Cannibal Corpse. Though, honestly, you also might be able to just stop at “graphic depictions of violence” and leave it at that. The dripping-intestines thing does appear to be something that primarily appeals to guys (though not exclusively) and I don’t have any market research handy to back that up. I just haven’t seen anyone else jump on that bandwagon for a product targeted primarily at women.
But, as far as being “wrong,” I’m afraid it’s all bathwater and no baby; if you want to purge the hobby of violence against women, you’ll have to purge the hobby out of existence. And you’ll be tossing out most entertainment appealing to women as well. I’m not sure why it’s more important now than in the past (America, at least, is far less dangerous today than it’s probably ever been) either.
As for my father, eventually we did play a few home-made RPGs in later years, sci-fi games focused on things like planetary geological surveys and collecting animals for study. We had fun, but good luck selling that sort of game to RPGers today, male or female.