Titans vs. Gods on a young world of mystery where adventurers plunder the treasures of the past, risking awakening buried dangers.
Meh. Accurate, so far as it goes, but I don't think that really captures the flavor of the campaign. Noisms suggested ditching the sentence and just unleashing the flood of words. That might look like:
Titans vs. Gods, carnivorous riding birds, early Iron Age, shattered empires, storied ruins, steamy jungles, pirates, returning fey, dangerous magic, vengeful monsters bearing ancient grudges.
That's a bit better. But the truth is, I'd probably need to revisit this in a few months anyway. Partly because the players and I will have better shaken out what our mutual interests are, but also because the PCs will be higher level and will probably have gotten themselves entangled in some larger plot. At this point I have no idea what it will be, but that's the usual pattern for my campaigns. And I'm hoping to get a bit in of the old school “end game” of clearing the wilderness and building strongholds of some sort which will change things yet again.