Showing posts with label Dungeon23. Show all posts
Showing posts with label Dungeon23. Show all posts

Thursday, January 05, 2023

DUNGEON23: Which Monsters?

 

I was flipping through the 2e monster manual, looking for inspiration as to what will be under the ziggurat, when I realized there’s no reason I need to use the monsters in there.  I didn’t use the usual stats for the bandits based around the ziggurat, I have in mind one area that will use completely unique monsters, and another area where I’m using a traditional monster but mutated (no promises on either of those; these are ideas only, and when I get there I may have thunked up better ones).  And I’m already using ascending ACs, so I may as well wallow in my blasphemy.

 

Therefore, you’ll recognize names, but the stat blocks won’t be the same.  I know that’s going to be an issue for some, but it’s one that’s easy to fix, so I don’t feeling a burning need to include the “official” stats. 

 

This also gives me the opportunity to contemplate new spins on traditional monsters, which can be a lot of fun, if much slower.  And while I truly intend this to be a megadungeon, I’m going to continue to err on the side of quality over quantity.

Wednesday, January 04, 2023

DUNGEON23: The Dry River

The bandits have been using the edge nearest their tents as a latrine.  Anyone trying to sneak up to the camp through the dry river during daylight hours will almost certainly be seen by the bandits standing guard on the ziggurat.


Monday, January 02, 2023

Dungeon23: the Bandits Corral

The Corral

The bandits improvised a corral here inside the ruins of a large building.  

  • Strong smell of horse and oats.

  • Repaired ruin walls.

  • Wooden fences to mark the edges of the corral.

  • An undyed canvas tarp stretched out over the corral to give the animals shade.

  • Inside the corral are:

    • 2 warhorses.

  • Outside the corral and in front of the ziggurat, hobbled, are:

    • 16 riding horses.

    • 21 mules.

    • The animals are well taken care of (peasants know a thing or two about caring for animals) but are also worked hard.  

  • The barrels hold oats and water.  The hay pile is on the other side of the wall from the barrels. 

  • There are always at least 2 bandits here during the day standing guard, and 3 at night with the campfire out front lit up, if the horses are here.  If the horses are out on a raid, there might be only 1 guard here if some horses or mules got left behind, or no guards at all if the beasts are all out.  

  • The tack for the horses is piled up near the wall and includes blankets, halters, and saddles for the horses, and halters, blankets, and pack saddles for the mules.  

  • Early in the morning, just after dawn, one of the youngest of the bandits will be in here mucking out the corral.  In the early afternoon, three or more bandits will be here caring for the tack.

  • The dung from the horses and mules is allowed to dry and then used in the bandits’ campfires.


Map made with Inkarnate and GIMP.  Each square is 5’ across.






Sunday, January 01, 2023

Dungeon23: the Ziggurat of Potent Waters

The Barrow of the Egg is a megadungeon that someone built a ziggurat on top of.  That Ziggurat of Potent Waters was long known as a place of power, coveted by wizards and priests alike until an earthquake diverted the river that ran past it, leaving the land to dry up into a barren, rocky desert.  Over the centuries, the ziggurat was forgotten.


Until recently.


A priest has moved into the ziggurat and is attempting to uncover its forgotten secrets.  (I’m describing him as a castrated priest of Hekate, but any Chaotic/Neutral Evil deity willing to countenance human sacrifice will do).  To aid him in his work, he’s hired a few mercenaries who have themselves gathered a group of disaffected peasants they’ve armed and trained.  The mercenaries, backed up by the peasants, have been hitting desert caravans.  The primary goal has been collecting water and sacrificial victims, though the mercenaries have been happy to appropriate for themselves any portable loot.  The rest, including the bodies of men and beasts, has been buried in the desert.  They prefer to hit caravans leaving from a nearby fortified caravansary, as these will have the most water to steal and will take the longest to be missed. 


While the priest has taken up residence himself inside the Ziggurat of Potent Waters, the mercenaries and their newly-minted bandits live in tents in the ruins outside the ziggurat.  

There are 32 peasant bandits:


PEASANT BANDIT: AC 10; HD <1; HP 2; #ATT 1; DMG by dagger or heavy crossbow; ML 6; XP 5.


Art made with Stable Diffusion and GIMP.