Tuesday, April 03, 2018

Visual Summary of Hesep

This looks like a fun idea. So here we go...

From my current weekly campaign, I'm picking the city-state of Hesep. It's location, where a major river meets the ocean, makes it analogous to New Orleans in the US and Rotterdam in western Europe. Further adding to its cachet as a trading city are permanently open portals to the Elemental Planes of Earth, Water, and Air. It did not exist before the Wizards' War, but sits on a spit of the Dry Land, terrain raised from the ocean floor during the Siege of Port Entldon. It is currently ruled by a council of nine archons; six are shaitan (aka dao), two are marids (one of whom lives in an undersea palace guarding the gate to Water) and one djinni (who lives in a floating citadel above the city guarding the portal to Air). It's a massive place, home to nearly a million living beings. So let's start with the pictures!

PEOPLE

The majority of the citizens are humans, but they wield little political or economic power in the city. While skilled craftsmen and merchants can do quite well for themselves, they are shut out of any direct political power by the genie folk.

MEN













WOMEN















CHILDREN






















SOCIETY

FARMER
Most farmers are slaves working on massive genie-owned plantations and truck farms.













WARRIOR
Most of the city's soldiers and guards (which also operate as a police force) are mamluks, slave-soldiers, most of whom are hobgoblins.





















SAGE























PRIEST of Abzu




















PRIESTESS of Tiamat




















PRIESTESS of Ahmayru




















MERCHANT
























NOBLE
Proper shaitan ladies, of course, never appear in public unveiled.







I'm going to stop here for now because I've already spent too much time on this. More later!