Darn it, I keep finding stuff I didn't finish before starting my Moldvay/Cook/Labyrinth Lord hack.
Last night, we rolled up our first two characters. One of them has throwing daggers in his equipment list. And I never said what I was doing about ranged weapons.
In raw Moldvay/Cook, you get one shot per round. With 10 second rounds, that means you get to shoot one arrow every ten seconds.
I'm sure I'm not alone in thinking that's a bit ridiculous. Even AD&D's two arrows per round is too slow.
On the other hand, I don't want to let people roll handfuls of dice every time they fire their bow. So here's what I'm doing:
Every ranged weapon has a rate-of-fire which basically says how many you can toss or shoot in a 10 second round. For every additional weapon launched at the enemy in a round, you add +1 to your to-hit roll. If you hit, you roll damage once, no matter how many missiles were used.
Here are the rates-of-fire for standard ranged weapons:
bows: 4 (damage is 2d4)
spears and javelins: 2
slings: 3 (damage is 1d6)
I'm not listing crossbows because I'm not sure if I'm allowing crossbows in the game in order to reinforce the early Iron Age feel I'm aiming for.
If this means Theophage needs to carry more throwing daggers in his bandoleer, that's just fine. Just don't go crazy (link so NSFW it's a thing of beauty).