Sorry for being absent so long. I've been really under the weather, and haven't even been reading the intrawebs much since I posted last.
That being the case, I'm sure there's already been a lot said and posted about this great guide by Mythmere on how to play old school RPGs. I think he nails it, but that probably doesn't surprise regular readers, as he discusses the central importance of the GM crafting the game for a particular group and resource management.
It's also making me wonder if I'd prefer a game with more of a combat focus, where we don't worry about how many torches the PCs are lugging around, and focus instead on "meaningful" combats full of dramatic importance. I dunno, maybe. I kinda fall down here because I keep wanting games like this to mimic reality as I know it a bit better than they do. But then, I'm the guy who has a trouble letting go and embracing the silly, slapstick fun of Paranoia.