Tuesday, June 26, 2018

What Hath Raggi Wrought?

So there was some chatter on G+ recently about what it would take for another Lamentations of the Flame Princess to happen. And by LotFP was meant the publisher, not the game; there are a handful of neat second-generation OSR games out there now that are on par with LotFP as regards rules. That said…

Raggi’s main claim to fame is that he never gives us something we’ve seen a dozen times before. There is no LotFP goblins-in-a-hole-in-the-ground adventure. Instead, we get things like Death Frost Doom (horror movie that can result in a zombie plague), Blood in the Chocolate (Charlie and the Chocolate Factory with all the body-horror and implied cannibalism no longer implied and turned up to 11), and Broodmother Sky Fortress (a combination of gaming manifesto and an adventure designed to blow up beloved segments of your campaign). Even when he does something we’ve seen before, he does it differently. The best example of this may be Scenic Dunnsmouth, which doesn’t just give us a cursed village with a dark secret, but a generator allowing us to produce an endless series of cursed villages.

This is one of the reasons Raggi runs towards controversy. “Fantasy fuckin’ Vietnam” was a pejorative way to describe the Old School style of play. So of course James gave us not one but two different variations on that theme and, in the process, not only gave us the amazing Qelong from Ken Hite but also completely defused the phrase as a verbal bomb. If something is controversial or otherwise scary for publishers to associate with, well, that’s low-hanging fruit for Raggi. He knows he won’t have any competition in that space, so he goes for it.

(This is one of the things I adore about Raggi. You simply can’t attack the man. Any rhetorical ordinance you lob his way will get repurposed as grist for his publishing mill. That which does not kill him literally makes his publishing house stronger.)

But it’s not just topics and themes where Raggi pushes envelopes. Damn near every aspect of his business is involved in giving us stuff we’d never seen before. The LotFP game doesn’t just take incumbrance and make it useable at the table, he weaves it into the rules. Everyone knew that boxed sets killed TSR and that nobody would publish boxed sets again, so Raggi of course published his core rules in a boxed set (twice). He publishes books that aren’t monster coffee-table books but handy little reference books designed to be used in the heat of play, with sturdy bindings and covers, satin bookmarks, and endpapers full of important bits you’ll want to find quickly during play. He read along as Kiel Chenier excoriated the poor information design of WotC’s books and then challenged the man to put his money where his mouth was. He listened as Zak ranted about dice drop tables and making every inch of surface on a book a valuable source of at-the-table utility and published Vornheim with a dust jacket that’s more than protection for covers with drop-tables on them. He’s worked with people everyone knew he couldn’t work with, published stuff everyone knew you couldn’t publish, pays what everyone knows you can’t afford to pay the creatives, and thrived doing it.

And then there’s the art. This is probably the most obvious difference: the bare-breasted snake thing on the cover of the original LotFP boxes, the gross-out horror of the interiors. But again, what Raggi’s giving us is stuff we’re not getting from anywhere else. In any other publisher’s work, the duel between a man and a woman (especially a woman who’s one of his game’s iconic characters) would naturally result in the female winning the fight, delicately skewering her foe with a modicum of blood (if any at all). Not so LotFP: Alice gets stabbed in the face, right through her eye. The eponymous Flame Princess gets her leg eaten away by some sort of horrid slime beast and goes through most illustrations hobbling about on a peg leg. The medusa isn’t just a coy coquette, she’s in the midst of a ménage à trois when she petrifies her lovers.

Now flip through the closest RPG book to hand that’s not LotFP and you’ll see art you’ve likely seen a million times elsewhere: the grip-and-grin hero just staring ahead without background, the line-up of heroes striding towards the viewer, someone fighting a skeleton, someone healing a comrade, someone hiding up in a tree, someone riding a dragon. The quality will vary, depending on the publisher, but it’s the same stuff you’ve seen over and over again since the Easley/Elmore/Parkinson days of D&D. Hell, even they were not nearly so cliché as the stuff you’re most likely to get today.

What does Raggi give us? In the first boxed set of core rules, the illustration for the cleric shows our hero using his divine magic to burn elves. The halfling in the race-as-class description for them is hidden amidst the death and slaughter of a post-battle scene, Waldo-like. Where the art isn’t setting the heavy metal/Hammer Horror tone, it’s demonstrating how the rules for LotFP are different from the games you’ve played before. Sometimes it’s doing both.

Raggi’s the guy who gave Zak carte blanche to write and illustrate Vornheim when everyone would have said Zak’s style was completely wrong for RPGs (and most especially Old School rpgs). He’s also the guy who told Kiel that his style wasn’t yet up to snuff and teamed him up with Jason Bradley Thompson for the art. Raggi has a vision and he’s not afraid to pursue it.

And none of this is secret. James is loud and proud about what he does and how he does it. So what’s it going to take for their to be another publisher like LotFP out there? Simply this: someone with James’ chutzpah, honesty, vision, and the skills to see those through into finished products. When that person appears, I suspect James will be their loudest cheerleader.

2 comments:

ChoiceGenie said...
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