Wizards of the Coast just released something called "Unearthed Arcana". A few pages with no illustrations and no page design to them. It looks like something that fell off of some designer's desk that WoTC said, "Yeah, put that up online."
This is terrible. People, well, me, I expect some professionalism from WoTC. With all of the stock art they have, with all of the templates for designed books they have, with all of the trade dress they have, the best they could do is this? This half-baked mess? Well, you get what you pay for here.
Just how bad does Mr. Kushner think it is? “My opinion hasn't changed much from my earlier musings on the subject. Unless WoTC somehow surprises me, 5th edition will be the last print edition of the game.”
So what is going on? I think, I honestly do think, that WotC has no idea what they want to do with D&D.
Over at ENWorld, we have this quote from Mike Mearls on the non-publishing of the Adventurer's Handbook:
we've played things close to the vest is that it's a huge, open question on what support for the RPG should look like... we do a lot of stuff that may or may not end up as a released product. For instance, we now know that the high volume release schedule for 3e and 4e turned out to be bad for D&D. It wasn't too many settings that hurt TSR, but too many D&D books of any kind. lots of experiments ahead...
Ever get the feeling that, so far as Hasbro is concerned, WotC can do what they like with D&D just so long as they keep the IP alive and don't fumble the glorious gravy-train that is Magic: the Gathering?
Seriously, it very much feels like D&D is this tiny department whose directive from on-high is, “Don't go over-budget, but keep the name alive until somebody figures out how to make real money with this thing.”
Frankly, if that's true, it's very exciting.
The truth is, lots of supplements are bad for a game. Paizo recently launched a “core rules” version of their organized play. Why? Because, in spite of Paizo's slow-drip release schedule for rules, there's simply too much there for new players to master, and if you don't master it, you're going to get overshadowed and steamrollered by the veterans. Also, their original adventures crumble when you toss the new character options at them.
This sort of thing is bad for the an RPG. It inhibits growth, it alienates existing fans that don't want to always have to scramble to keep up with the latest-and-greatest, and, if you read between the lines, it looks a bit like some of the original classes may now be obsolete next to the new sexy hotness. That's not going to sit well with fans of the old classes.
The last thing Paizo wants to do is release a new edition of their game. Helping people keep playing 3.x D&D is how they got started. It's the very foundation of their success.
The last thing WotC wants is to be where Paizo is and be forced to shatter their fanbase by releasing 6e in four years.
So what to do?
Tori Bergquist thinks Green Ronin's go this thing down, able to keep a strong publication schedule rolling in spite of the current environment. Sure, they've got a robust schedule for 2015. But what's Green Ronin's flagship game? M&M? Only one dead-tree release is scheduled for 2015. Their Dragon Age RPG is getting what amounts to a new edition, replacing the boxed sets with a book, a revised DM's screen, and a dead-tree, expanded version of an old PDF adventure. You can maybe-sorta count the release of the Dragon Age mechanics in their own book with the setting stripped out as another book in that series, but that's kinda stretching it.
And the story is the same for their SoIaF RPG: one big adventure book, one rules supplement, and some PDFs. In short, while Green Ronin's publishing schedule may look robust, for each individual game it's a rulebook, an adventure that may or may not be in dead-tree form, and maybe some PDFs.
It sounds like Mearls wants to do something different. That sounds very cool to me. It also sounds like they're still figuring out exactly what that is. Here's hoping for something innovative and sock-blowing.