This post is an attempt to round up all the house-rules and background details I use in my Doom & Tea Parties Labyrinth Lord hack game. It's been running for just over 2 years now and I'm quite happy with it.
This is primarily intended as a resource for my players. I also have little random tables and the like I use on my side of the GM screen. Many of these have been posted on this blog, and I'll probably pull them together in a post like this sometime soon. Maybe.
It'll also serve as a one-stop spot for new players entering the campaign. We play online, via MapTool, so it's common to have players I've never met face-to-face before.
Introduction to the Campaign
Character Creation - I ended up using the equipment lists from 2e's Al-Qadim. Say what you will about 2e, but it had the best equipment lists. Plus a few additional goodies.
For clerics: The Gods
For magic-users (usually called sorcerers IC): Residual and Secondary Powers From Prepared Spells
Weapons, Initiative, and Damage
Shields Shall be Splintered!
The Table of Death & Dismemberment - I do not use the Constitution bonus when rolling on this table.
THINGS TO BUY (not found in 2e's Al-Qadim Supplement)
Drugs & Herbs
The Eldest & Titans
Noble Titles Among the Efreet & Genie Corsairs