Saturday, October 01, 2011

What You May Have Missed: Romancing the Clone

Yes, I'm still alive! Just busy as all get-out. New text-mapping posts should be showing up next week.

In the meantime, unless you are a fan of 3.x gaming you may have missed what Paizo's been up to lately. Of particular interest to me have been attempts to add rules for romance into the game. As you'd likely expect, they seem heavily influenced by computer RPG tropes. We don't see the actual rules here, but we do see that there is a romance score, preferred gifts, and hated insults. At a guess, you ply your character's object of affection with gifts and services to, in effect, "buy" their romantic interest.

An interesting twist on this idea is the inclusion of a devotion boon. This is the mechanical bonus your character gets when they have earned enough of the NPC's affection. There's also an enmity boon that I assume you acquire if the score goes too far in the opposite direction. It's a neat idea, and I would be shocked if the notion isn't picked up by outfits like BioWare.

In other news, Paizo has also optimized their online rules resource document for viewing via phones and tablets. I imagine this will be a huge boon for their players of their game in the coming years.

3 comments:

Brendan said...

Charm Person. Done.

"Hell, what do you think Charm Person would really be most used for? (hint: I don't think it's mesmerizing your enemy to be a guide or help beat up your other enemies)"

-- James Raggi (source)

Ray K. said...

This is the kind of thing that compromises the integrity of the hobby. It doesn't promote any sort of creativity for the player or the DM. It's just another chunk or rules for doing something that should be improvised on the fly by player/dm.. if it even happens at all. Creepy bastards lol.

5stonegames said...

Somebody has been playing Fable over at Paizo. It looks very similar to the reaction system from Fable 2 in many respects.