Monday, August 24, 2009

Trollsmyth the Mastermind

Jeff's Gameblog has pointed me to BrainHex. It's about computer games, but it's still intriguing.

Your BrainHex Class is Mastermind.

Your BrainHex Sub-Class is Mastermind-Socialiser.

You like solving puzzles and devising strategies as well as hanging around with people you trust and helping people.

Each BrainHex Class also has an Exception, which describes what you dislike about playing games. Your Exceptions are:

» No Punishment: You dislike struggling to overcome seemingly impossible challenges, and repeating the same task over and over again.
» No Commitment: You dislike being asked to complete everything, preferring to pick and choose which tasks you will attempt, or simply messing around with a game.

Learn more about your classes and exceptions at BrainHex.com.

Your scores for each of the classes in this test were as follows:

Mastermind: 17
Socialiser: 16
Seeker: 15
Survivor: 10
Daredevil: 6
Conqueror: 0
Achiever: -2

And if we check out what a Mastermind is, we find:

“I know what to do.”


You like solving puzzles and devising strategies.

Your behaviour is focussed around making the most efficient decisions.

Your major brain region is the orbito-frontal cortex, an area just behind and above the eyes involved in making decisions, and the nucleus accumbens (or “pleasure centre”) which is closely linked to it.

Your chemical messenger is dopamine, which is chemically similar to cocaine, and is involved in habit formation.

If you were an animal, it would be an octopus.


I am the octopus! Koo-koo-kachoo! But at least I don't hate people. ;p

2 comments:

Oddysey said...

Touche.

This does make some interesting points that tend not to get mentioned in roleplaying circles much. Like the idea of experiencing a particular emotion, or strong emotions period, as a player drive. Not quite the same thing as the usual "actor" player type that gets mentioned sometimes.

trollsmyth said...

Oh, very good point! I hadn't considered that. And it does imply a scientific way to get a handle on what, exactly, "fun" is.