Over on her live journal, 3jane wrote:
So, having bitched about SG1/SGA, I then sat down to think about what I do and don't like about them, which blends nicely with my tendency to wander back and forth from campus while listening to various geek mixes on my iPod and contemplating what I do and don't like about other space operas. And so, in the spirit of how I vaguely understand fantasy football to work, I'm attempting a fantasy space opera, pulling elements I like from individual shows. (And because one can't play fantasy football/fantasy space opera alone, I hereby invite others to play.)
So, limiting myself to TV, just as a matter of practical necessity, what do I choose?
Dr. Who: Diverse cultures, alien aliens, extended stories that aren’t tied up all nice and neat at the end of an episode, likeable but not always understandable heroes, and a slightly offbeat sense of humor and fashion.
Blake’s 7: Utter scoundrels for “heroes” like
Original Star Trek: Being out on the edge, pushing the envelope, seeing things that no one else has ever seen before. The mutability of cultures. The importance of principles. Starships and faster-than-light travel, though I think I prefer the hyperspace technology of…
Andromeda: Peoples who are not nice, but must be dealt with, and not merely as villains.
Legend of the Galactic Heroes: Broad, sweeping saga, huge cast, conflicted heroes, opposing heroes who are both worthy of victory, and the evil of corrupted and powerful individuals.
Vision of Escaflowne: Personal tragedy, swashbuckling adventure, fanciful technology, giant mecha, personal redemption, and science that acts like magic, tinkering with the very forces of fate itself.
Macross – Plus: Stories about people! Not machines or technologies or special effects.
Ghost in the Shell: Blurring the lines between people and machines. ;)
Firefly: Rogues, barely scraping by and holding their ship together with duct-tape and chickenwire. The nobility of common people, commerce, and trust.
Got a list of your own?