Saturday, December 20, 2008

So Let it be Written, so Let it be Done!

Here's a neat post from a guest-blogger at Chatty's blog. Gaming via text-chat in real-time (meaning, not play-by-post or email) has long been my preferred method of gaming, and Mr. Salazar hits on a lot of the reasons why. All the things I'd like to do, and linger on, in an RPG, are just easier in text. The small nuances, the subtle points of conversation or locale, the intricate puzzle presented as an ornate piece of jewelry, all are far easier to do in text than speech. And I love having recorded logs of the action.

It is a slower way to game. Even if you're not doing the play-by-post thing, play-by-text-chat is still far slower than speech, even if all the players are experienced typists. But the pros far outweigh the cons to me. I'm seriously considering running my Moldvay/Cook/Labyrinth Lord game this way, with something like OpenRPG or maybe just an IM client.

I'm looking forward to seeing what else Mr. Salazar has to say on this topic.


Anonymous said...

I'm glad you enjoyed the article, and am extremely happy to see another big fan of online gaming! I hope your game goes off without a hitch, in whichever platform you choose to stage it.

nothing said...

Back in 2003 I played an Earthdawn game via IRC. Even with the large amounts of dicerolling, play went fairly fast, and the game lasted 3 odd months.

Biggest benefit? Text logging.

Norman J. Harman Jr. said...

My fellow Austinite, you need to pry yourself away from the Elder Electronic Alter and its seductive textual demons. Come out to the Austin D&D Meetup and play face to face like the gods intended. It's just not the same unless you can see the expressions of anguish on their faces.

Do we already know each other? If not I hope to meet you soon. Austin has an active, fun, and welcoming game scene compared to other places I've lived.

trollsmyth said...

Blasphemy! ;D

Seriously, looks like a fun group. I'll hopefully be able to join y'all on the 18th.

- Brian