TL;DR: it’s ok.
How’s that for brief?
Ok, seriously, it’s got some fun moments, but isn’t nearly
as clever as it thinks it is. Better?
Digging in a bit more, it looks in many ways like a D&D
campaign. The world (read DM) is largely
the straight man who gets to be the butt of the players’ jokes. (A palace guard who bears an uncanny
resemblance to Matt Mercer in episode three kinda rubs our noses in it.) While the world mostly plays it straight, the
PCs engage in all manner of shenanigans that range from the anachronistic to
the post-modern to the disturbingly bloody.
There’s a running gag with a severed hand in the first episode that
almost doesn’t work because it skirts to the edge of being too graphic, and
probably crosses it for some folks.
The thing is, all of this stuff is exactly what happens at
our D&D tables: jokes about the bard out seducing people, the “innocent”
character barfing after having half a drink, the character who steals
unattended drinks in the middle of a bar fight, the endless scatological humor,
the jumping-to-conclusions, the joke about the giant pile that results when the
PCs are told to leave their weapons behind.
And then there are the things that don’t feel like D&D
at all. There’s a gunslinger character
who appears to have the only firearm in the entire world, and that’s all he can
do: shoot things. When his gun
works. The druid’s only spell is
summoning giant thorny vines. The ranger
doesn’t appear to have any spells at all.
The cleric’s magic looks about right, and runs the range from healing to
enchanting the weapons of others, but is unreliable, failing even to work
sometimes.
Plotwise, this is very paint-by-numbers. You’ll see the big surprise twist in Episode
Two probably in Episode One. You’ve seen
this all before so many times that even the “shocking, OMG where did that come
from” moments are anything but. Most of
the characters are tormented by past tragedies or self-doubts that quickly get
shed when they need to be heroic.
That all said, it is entertaining. Willingham’s barbarian Grog Strongjaw is a
one-note joke, but its utter lack of tragic backstory or self-doubt stands out
and is refreshing. The action involves a
lot of swooping, spinning camera that moves smoothly and draws you in.
About the only thing you’ll likely steal for your own campaign
is a blue dragon using the conductivity of the gold in its hoard to zap
characters hiding behind cover. The most
interesting magic item in the first three episodes has been a blood-drinking
sword, but we’ve all done that before. The look is so generic gamer-fantasy that it
won’t even occur to you to screen-cap anything to use as a visual prop in your
games. Even the villains are straight
out of central casting.
So yeah: good for a few laughs, a fine way to pass a lazy
afternoon or to kill time after dental surgery (ask me how I know), but probably
not something you’ll be returning to unless the later episodes really hit it
out of the park.