By popular demand: an analysis of the implied
setting for Alpha Blue.
Well, ok, Venger demanded it.
Just remember, as you read this, that he literally
asked for it. In just about every sense
of that phrase. đ
Unlike Machinations of the Space Princess, Alpha
Blue has a pretty thoroughly described setting: the mobile space station
(wait, doesnât that make it a ship?) Alpha Blue itself. However, there are some comments about the
larger universe I want to touch on, primarily as they differ from Machinations. Largely because, in many ways, Alpha Blue
is the anti-Machinations.
For instance, where the universe of Machinations
is ridiculously (and accurately) huge, the universe of Alpha Blue is
fairly small. Galaxies are treated as
roughly analogous to continents. On page
39 weâre told, âThe vast majority of this universe has been explored - some of
it quite thoroughly.â
This is reinforced by two other facts. The first is that humans (and humans with
face bumps) make up the vast majority of sentients in this universe. Where Machinations looks very much
like the cantina scene in the first Star Wars movie, Alpha Blue
looks like everywhere else in the Star Wars universe: humans and
human-like beings as far as the eye can see.
There are aliens, but theyâre very much in the minority, and donât come
in nearly the variety or volume of aliens in Machinations.
The
second thing of note in this universe is that it is dominate by tyrannical
jerks. Again, in direct contrast to Machinationsâ
universe, where chaos is the norm and order is limited to (relatively) small
pockets that wax in wane like mayflies against the backdrop of deep time on an astronomical
scale, the Alpha Blue universe is gripped in the neurotic and up-tight
control of a number of intergalactic factions.
Some are religious (the principle religion of the universe appears to be
apocalyptic), others are simply autocratic.
There are mind-controlling Brain Bugs, cyborg legions chanting âServitude
or Death,â and the mega-corp conglomerate Micro McDonald Disney Walmart Cola âwhich
owns approximately one-tenth of the known universe.â
This
makes the Alpha Blue not-a-station (It moves around! Itâs a very big spaceship!) an oasis of chaos
in an uptight, prune-faced, abusive universe.
Being a rare example of a place where people can let off steam, itâs
metastasized into a carnival of prurient excess.
So
thatâs what Venger has given us overtly or casually alluded to in the
text. Iâm more interested in picking at
what the rules tell us about this universe.
First
off, Vengerâs original intention was not to provide rules for Alpha Blue. Instead, it was supposed to be a system-neutral
setting to drop into whatever sci-fi game you were playing. About halfway through the project, Venger
shifted gears on that and created a system to go with it. His intention was to craft a character creation
process that set the tone.
Iâm
not going to comment on how well he accomplished his goal here. Iâm only after what the system he devised
implies about the setting.
First
of all, this is an insanely rules-lite system.
So rules-lite, your character doesnât even have stats.
No,
Iâm serious, no stats. Not even a sort
of half-assed Skill, Stamina, and Luck thing youâd expect from a Choose-Your-Own-Adventure-with-a-Combat-System-Glued-On
sort of thing we used to see all the time in the â70s.
Your
Alpha Blue character is defined more by what they know than who they are. Normal human characters get to roll (or pick)
two careers, which define their areas of expertise and knowledge.
Careers
come in two flavors: Respectable and Scoundrel.
Already, the uptightness of this universe is making itself known. The Respectable careers include: Scientist,
Technician, Pilot, Explorer, Medic, Diplomat, Interior Designer, and Space
Priest (aka Templar).
The
Scoundrel careers are: Bounty Hunter, Mercenary, Pirate, Gambler, Con Man,
Assassin, Pimp, and Smuggler. You potentially
get more starting cash with each Scoundrel career, but you also have to roll on
a table which dictates how much trouble youâre in with the law.
You
can forego one of your careers to pursue one of three other options. These are playing a mutant, playing an alien,
or having a âSpecial.â The Specials are:
psionics, being a Zedi Master of the Way, being a noble, or being insanely
lucky.
I
find it interesting that these are mutually exclusive. Thereâs a strong implication that psionics is
weird, as rare as becoming a Master of the Way or being born a noble. Also, that nobility is tied to neither of the
other two. The Federation might sound
like Star Trek, but it operates more like Star Wars with its
princesses, counts, and gran mofs.
Or,
instead of rolling once on the Special table, you can roll three times on the Mutation
table and play a mutant. Mutations
include things like letting your spirit roam about, spying on people while you
sleep, having brittle bones that doubles the damage you take, eidetic memory,
sterility, recovering all hit points when you eat a brain, being invisible to
machines and robots, being unable to digest solid food, and being able to
magically enhance objects and people.
And
using the word âmagicallyâ is not me being snarky. Venger uses the word a few times in the mutations
table.
Finally,
if none of those options appeal, you can be an alien.
The
alien options are, well, pretty out there.
While youâve got your âHumanlike, but a strange colorâ thereâs also a
lot of stuff like âincorporeal, like a shadow,â âgeometric shapes,â âflame,â âthought-form,â
and âsomething totally bizarre that human beings canât conceptualize.â
While
some of the aliens you can create might be the stuff of the Star Fleet Academy
graduating class of 2265, honestly, this is more the stuff of a fever
dream. Thereâs no attempt to make these
things make sense or suggest how a player might actually play âsomething
totally bizarre that human beings canât conceptualize.â
But
weâre not done generating our alien yet, because you also get to roll on the
alienâs size (from as small as a rat to as large as an elephant, plus the
chance that size might change âdepending on stress, food, sex, intoxication,
etc.â). And then you roll on the Alien
Mannerisms, Customs, and Quirks table.
This gives us a range of results from the physical (âMolting, shedding,
constantly peeling skin.â) to the moral (âThe sacrifice of another cannot be
greater than
one's
own.â) to the social (âCarry their coffins around with them wherever
they
go (usually by chains). 'If I didn't, where would you put my body when I die?'â)
to the just plain quirky (âIntentionally mispronounces words that he finds
distasteful.â) There are options on this
table that might also make your alien more physically distinctive, such as
having eyes in the back of their head, extra appendages, or a protective
shell.
So
you can totally roll up a gaseous alien the size of a dog who is certain âthat
even numbers are unlucky and will go out of their way to avoid them.â
And
has a foot fetish (because of course thereâs a table for fetishes you can roll on
as well.)
This
is one of the most fascinating aspects of the setting for Alpha Blue:
that itâs a nonsensical dreamscape. Itâs
not intended to make sense. Try to
understand this universe and it will break your brain. Thereâs a strong implication that these
horrible, uptight, controlling factions are correct and proper because if people
had to deal with the reality of the universe in its raw form, theyâd probably
go mad.
And
there are little dribs and drabs of setting detail that reinforce this. Remember those Templar space-priests I
mentioned being an apocalyptic faith?
Yet, all have agreed that this 23rd century represents the seventh age. Prophecies state the seventh age is when spiritual turbulence will split the universe into seven pieces and each shall, in its turn, be devoured by some nameless and all-powerful divinity from beyond the stars.
Throw
in some direct references to Cthulhu and Co, and you end up with the Alpha
Blue universe being the shiny Brave New World to 40kâs 1984. If
you find yourself living in this universe, pray the sleeper never wakens. ;)
8 comments:
This gives me a strong Subverse (the upcoming PC game - very NSFW to search for) vibe with a bit of Lexx blended in.
Dick McGee: Yeah, if the Lexx was a combo bordello/casino and one of the waifus was the sentient thought-form of the Keynesian multiplier effect.
Venger approves! Now, do Cha'alt.
Venger Satanis: Dude! Get your own blog! ;D
I'll take it under advisement, but I've actually got a lot of other stuff I still need to get to. ;p So no promises.
Sounds good, hoss. You've got one week! Let me know if you need the PDF.
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