Tuesday, January 01, 2019

Conan: Exiles for cRPG of the Decade

So yeah, to my utter surprise, I’m finding Conan: Exiles to be the best computer RPG I’ve played since Ultima V. Granted, I should point out that I’ve not yet tried Divinity: Original Sin II, Planescape: Torment, or any of the Witcher games. The problem is, I’m not very likely to, either.

Oh, I may give them a shake, but I suspect I’ll have a similar experience to Dragon Age; the fights will get monotonous, the quests will shatter my suspension of disbelief, and the interactions will feel wooden and limited.

Not that interactions with NPCs are much to write home about in C:E; most just shout a battle cry and charge. But your interactions with the environment more than make up for the lack.

C:E isn’t officially an RPG; technically, it’s billed as a “survival game.” This is a new flavor of computer game where you’re dumped in a wilderness and must use the environment around you to survive. Being a Conan game, this means you start the game buck-naked and crucified. You’re rescued by the eponymous Cimmarian himself, and you start the game ripping apart bushes for plant material you’ll knot and weave into makeshift clothing before binding rocks to sticks to make tools and weapons.

The thing that makes C:E for me is the little details; kill a crocodile or a rabbit or a subhuman “imp” and it doesn’t drop a chest full of gold. Instead, you’ll get hide and bones and meat that you can turn into armour or arrows or a meal. Human foes might carry better stuff (though, alas, they rarely carry the weapons they’re wielding against you), but not always. And yes, you can totally butcher humans for meat as well.

Which is another thing I appreciate about this game. There’s no good-evil slider that moves because you picked the impolite conversation option. You can totally eat human flesh, or build an altar to Set and sacrifice human hearts to it, or club humans over the head and break their wills on the “wheel of pain” to turn them into your slaves. Or not, if you want to be all goody-two-shoes about it. You can instead build an altar to Mitra and craft healing ambrosia (though the manner in which that’s done doesn’t exactly promote being all peaceful and not-killy; Mitra is not a god for pacifists). Or go completely off the deep end and worship Yog to acquire greater strength from eating human flesh.

(Hard mode is, of course, worshipping Crom who gives you nothing but the opportunity to grow strong through adversity. He’s the honeybadger of C:E deities.)

There are stats you can improve, as you’d expect in a cRPG, but they’re not the usual D&D-esque basic physical and mental attributes. Instead they’re vague amalgamations of skill and attributes; the Strength stat encompasses both your muscles and your skill with melee weapons, while Survival is both your hardiness and your bushcraft.

But what really counts is your gear. You’ll start the game naked and alone in the desert, and “advance” largely by crafting better gear, building a hovel that you’ll likely expand into a castle staffed with numerous slaves, and wearing weapons and armour forged with secrets of the ancient races that ruled the world in previous epochs. And this feels incredibly organic to me. Here we have a game that’s not all about the magical ding that grants you more hit points. Instead, you get more powerful by expanding your influence and acquiring followers and crafting infrastructure like castles and forges and altars to the gods. You don't slaughter monsters and acquire insane (and largely useless) amounts of gold coins, but quarry stone and chop trees for lumber and build a smithy capable of forging supernatural elements into axes and breastplates.

Conan: Exiles is a game about exploring wilderness and ruins, uncovering lost ancient secrets, building a base (or multiple bases) of operations. There are fights, but they feel more organic as mostly it’s wilderness critters who are as happy to hunt other critters as they are you. And they’re not the end-all be-all of the game.

And finally, it feels like a Conan story. You’ll climb up a tree to escape a hungry crocodile. You’ll be stalking a rabbit or gathering wood when you’ll stumble across an enchanted monolith or ghostly apparition. You’ll fret over the state of your waterskin when you’re not gorging yourself on roasted meat. And when you do fight, you’ll hurl yourself amidst your foes, laying about you on all sides with your club or axe or sword, scattering blood and limbs all about. It’s a game that’s full of what feel like organic surprises, events that both fit with the game, the setting, and the source material. It feels like being inside a Conan story, and that’s about as high praise as I think I can give a game.

7 comments:

Jordan said...

If you like C:E you should check out Kenshi which just released on steam.

trollsmyth said...

Jordan: I had not heard of Kenshi before now. I'll check it out.

SHOPnROAR said...
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Compare Electric Rates said...
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HDA said...

You know, that does sound pretty fucking good! I am on board with everything you just described. My friends played Exiles and I got the impression it was a MMORPG, so I didn't pay any attention. Maybe it's time to get a new computer!

But dude, you owe it to yourself to try Planescape: Torment. Just try it for a few hours, if you can make it to the meeting with Pharod and not be utterly hooked, fine, I won't preach no more. The Dragon Age games are like wallpaper by comparison!

trollsmyth said...

HDA: as a word of caution, I've not played it much in multiplayer. I could see a PvP game devolving into a mad scramble for resources as you besiege each other's strongholds.

Greg Johnston said...

I have been playing this game alot since it's full release. I've done everything that can be done, so waiting for new content. There is a good modder community to enhance the base game. One of the most fun games I have played since XCOM.