How do you feel about GMs who eavesdrop on your conversations, and then incorporate your speculations in the game?
- Love it. Let’s tell stories together.
- Hate it. The DM shouldn’t steal my ideas to complicate my character’s life.
And, to his surprise, the lovers far outnumbered the haters. He thinks the lovers might not be thinking it all the way through, however:
…my sense of the answers is that folks don’t often imagine their DM overhearing a worst-case scenario, and then wielding it against characters. If players only wanted compelling stories, DMs should sometimes adopt players’ cruelest ideas and use them. Stories feature characters facing obstacles. Countless sources of writing advice tell writers to torture their beloved characters. But how many players want to participate in the torture of their alter egos?
There are more folks like that than I suspect DM David realizes. There are players who love random character generation because they enjoy compensating for the handicaps, or playing those handicaps. There are players out there that relish getting their characters into trouble and (hopefully) getting them back out again. There are players who love to toss the dice and see what happens, daring a carousing table, a table of Death & Dismemberment, or a Deck of Many Things to do its worst. There are players out there who love it when their character collects a cool scar. Hell, the warlock class is basically built around the idea that something horrible has already happened to a character before the game even starts!
Now, in my (extremely limited and unscientific) experience, these players do want an interesting story around the tortures a sadistic DM tosses at their PCs. They don’t want an endless parade of misery and degradation. But they do want to know that the bad can happen. They want either the challenge that comes with knowing that failure is, in fact, an option, or the drama that comes with both highs and lows. Sometimes both.
And then there are the true masochists… But that’s a tale for another day.
Suffice it to say, there are lots of ways to play RPGs, and nearly as many ways to play D&D. Getting the right mix of players is paramount, as is not assuming you know what everyone at the table is after. Asking and knowing beats guessing and being wrong.
Art by John Martin.