But if you go from the map to the Player’s Guide, it’d be understandable if you were a little confused, especially if you’re used to Raggi or Zak-level weirdness. There’s almost nothing that weird in character creation. Oh, there are some slightly odd mechanics, sure, but as I mentioned before, it’s a class + adjective + schtick system. The adjective’s chosen are mostly standard RPG fare (strong, learned, charming, etc.) but for “mystical/mechanical” which refers to having a way with the numenera. It might mean you’re a cyborg of some flavor, but doesn’t need to mean that, so exactly how weird that is really depends on where the player takes it.
The schticks, called foci, tend to be weirder, but don’t have to be. Foci such as “carries a quiver,” “leads,” or “works the back alleys” are largely mundane, and could easily fit characters in games without a hint of the supernatural. Some push the boundaries of the ludicrous (I can’t help but think of this guy when I read “Rides the Lightning”) but nothing really feels out- there weird to me. As a for-comparison, here’s the 5th Tier Nano power, Knowing the Unknown:
Tapping into the datasphere, you can ask the GM one question and get a general answer. The GM assigns a level to the question, so the more obscure the answer, the more difficult the task. Generally, knowledge that you could find by looking somewhere other than your current location is level 1, and obscure knowledge of the past is level 7. Gaining knowledge of the future is impossible.
The deeper you go, the stranger things get, however. You get undersea cities, a town of cast-off and misanthropic robots digging through giant drifts of spare parts for repairs (which is in turn coveted by the still-living decapitated head that rules another town), towns built atop crashed starships, temples built to honor frog-gods, giant crabs that feast on the latent brain activity of its prey, and, of course, the now infamous Nibovian wives. There are alien cyborgs performing tactical maneuvers for a war in which both sides died off who-knows-how-many millenia ago. You have artifacts with randomly determined drawbacks (a la 1e artifacts) and ray guns that inflict ecstatic pleasures on the target.
The weird is there, but exactly who deep you and your group wallow in it is very much up to you.
For instance, there’s a guy who breeds flying insects specifically to carry coded messages. How are these messages transported? The book doesn’t say. Could be in tiny scrolls on their legs, but the implication is that it’s more biological than that. Perhaps it’s in the way they chirp. Or in the pattern of spots on their backs. Or maybe if you eat the bug you’ll fall into a hallucinogenic trance in which you’ll witness a series of scenes that make perfect sense to target of the message.
A lot of the setting material is like that. It’s vague glosses that give you more than enough room to make it what you want it to be. The undersea city, for instance is described in maybe two pages, a single illustration, and no map. In your campaign, it could look like this, or this, or even this! And the whole setting is very much like that: thin glosses full of imagination-fuel you can take as far (or not) as you wish.
The Angulan Knights and the Order of Truth are set up as social linchpins for the Ninth World. Whether they are villains, heroes, or a (fairly realistic) mix of the two is entirely up to the GM. Whether the Gaians that are the focus of the crusade are unfortunate innocents (perhaps the targets of extreme militant atheists if you play the Order of Truth as described in the book), a true threat to the world, or as complete fabrications is, again, entirely up to the GM.
What you decide to do with them, then, will decide the flavor of your campaign. And what you do with the artifacts and cyphers and settings and monsters will also decide the flavor of the campaign.
So I think the answer to BJ’s question is, “How much do you want it to be?” There’s nothing that says it needs to be phantasmagorical, but you can absolutely get there from here.
I should have a game under my belt in the near future and will be able to report more then.