Gallons of digital ink are being spilled all over the grognardy intrawebs today about “old school” art and the place of such aesthetics in new products. It started with James Maliszewski’s review of Matthew Finch’s The Pod-Caverns of the Sinister Shroom. That led Noisms to wax a touch ranty on the knee-jerk reactions against innovation he sees as a toxin that limits the appeal and growth of old-school gaming. Matthew Finch responded in the comments of this response by Mr. Maliszewski with a wonderful exegesis on the art of the original publications of Dungeons & Dragons. I especially appreciate Mr. Finch’s insight into “the moment of decision” versus “the moment of action”.
One thing those old modules lacked was color. The interiors were entirely black-and-white. On one hand, this is can be a strength. Printing these old modules from PDFs and the like doesn’t eat through an entire color cartridge. Also, too many designers just go crazy with color. While I appreciated the aged notebook feel of the 3e core books, they were also horribly busy. All that clutter exhausts the eye and makes it harder to find what you’re looking for. If you’re going to use color, remember that less is often more.
The folks doing RPG design these days love drop boxes. They’re a wonderful way to include a little bit of extra info that doesn’t really fit into the main flow of the text. They can be used for parenthetical comments, to remind the GM of special cases or situations, or as a way of offering additional options or details. There are a couple of things to keep in mind when using a drop box. First, they should be short. If you’re writing more than a handful of sentences, or more than a single paragraph in your drop box, this information probably needs to find a way into the main body of your text. Second, you really want to make sure they stand out from the rest of the document. The folks at Paizo (who are some of the best in the business right now in terms of layout) make their drop boxes stand out by use of both colors (background and text within the box) and changing the font they use inside the box. The first thing in the drop box should be its title, which ought to remind the harried GM what’s in the box. “Oh, that’s right, these goblins might ally with the PCs against the ogres in area 3. I’ll just scan this drop box real quick to remind myself of the details, just in case…”
There are some things that I loved in those old modules I don’t see much in the new ones. I loved the handouts, for instance. These were rare, but worked really well when they were used. For instance, the infamous Tomb of Horrors and Expedition to the Barrier Peaks both included numerous black-and-white illustrations of places and things the PCs might encounter. Some second-edition AD&D adventures took things even further, giving the DM maps and letters to hand to the players as these things were discovered by the PCs. Ptolus did this as well, with all sorts of handouts like official writs and menus from different restaurants.
