tag:blogger.com,1999:blog-28751902.post7189342572674721915..comments2024-03-26T02:31:48.024-05:00Comments on Trollsmyth: Playing 4e at Dragon's Lairtrollsmythhttp://www.blogger.com/profile/01895349218958093151noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-28751902.post-27882240087100426422008-04-15T19:55:00.000-05:002008-04-15T19:55:00.000-05:00I'm surprised, but very happy to hear this. It so...I'm surprised, but very happy to hear this. It sounds like pulp fantasy D&D is far closer to what I consider ideal than what I was thinking.<BR/><BR/>I've mentioned elsewhere that we used to assign backgrounds to our old D&D characters, just a one-word previous "profession" the character had before running off to become a "hero". We based a lot of skill and knowledge off that sort of thing, and used a roll-under-stat-on-a-d20 if we ever thought dice needed to be rolled. Which wasn't that often. Putting first level Moldvay-style characters through the Caves of Chaos makes you a bit dice-a-phobic. ;)trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-51209732334791057972008-04-13T20:08:00.000-05:002008-04-13T20:08:00.000-05:00Funny thing is I actually like the idea Mearls has...Funny thing is I actually like the idea Mearls has about swiping from RISUS, as it's basically just another incarnation of what we now call Aspect rules and I intend to use them in pulp fantasy <I>D&D</I>. I'd have been very happy if 4e had done this, but it doesn't look like it has, instead opting for discrete kewl powerz for every class and race that nevertheless balance against one another and scale. <I>That's</I> the start of my beefs with 4e: the elimination of the "rough edges" that require <I>players</I>, not characters, to make smart decisions and think strategically. Get rid of those and it's all just a glorified board game.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.com