tag:blogger.com,1999:blog-28751902.post5730172326103684758..comments2024-03-26T02:31:48.024-05:00Comments on Trollsmyth: RPGs Other than D&Dtrollsmythhttp://www.blogger.com/profile/01895349218958093151noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-28751902.post-54315962319122737152008-08-01T11:18:00.000-05:002008-08-01T11:18:00.000-05:00Robert: If you find True20 doesn’t work that well ...<B>Robert</B>: <I>If you find True20 doesn’t work that well for fantasy for you, what do you find it excels at?</I><BR/><BR/>It works just fine for fantasy, but you have to either be willing to embrace the systems that come with the game, or know exactly what you want when making your own.<BR/><BR/>Yeah, I know that's a really "duh" statement, true for any game. But like <I>GURPS</I>, <I>True20</I> invites tinkering, and I was chasing my own tail over magic. Nothing felt right, and it was a burr under my saddle I couldn't ignore. Returning to Moldvay/Cook is as much about trying to figure out what I do want as it is about jumping on the "old school" bandwagon. ;)<BR/><BR/><I>True20</I> works well for space opera, though the weapons are not quite as deadly as I'd like, and you need to bring your own starship rules. I swiped the cinematic starship combat rules from <I>Alternity</I>, and those worked just fine so long as starship combat isn't a strong focus of the game.<BR/><BR/>If I ever run <I>Shadowrun</I> or <I>Fading Suns</I> again, it's most likely going to be using <I>True20</I>. I love both of those settings, but I only tolerate the rules. Porting either to <I>True20</I> would likely be about ten hours worth of work, well worth it in my estimation.<BR/><BR/>- Briantrollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-77660909330276899992008-08-01T10:42:00.000-05:002008-08-01T10:42:00.000-05:00I like GURPS a lot, but even sticking to the core ...I like GURPS a lot, but even sticking to the core parts of the system seems a bit overly complex to me these days.<BR/><BR/>I thought I was going to like True20 a lot, but since I’ve had the book, I haven’t really had a lot of desire to play it.<BR/><BR/>If you find True20 doesn’t work that well for fantasy for you, what do you find it excels at?Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-77822665124578100962008-08-01T10:27:00.000-05:002008-08-01T10:27:00.000-05:00Having not played Traveler myself, my 5-second pit...Having not played Traveler myself, my 5-second pitch may indeed be in error, and I'm sure it's more different from Firefly than it is similar. But unless I'm very much mistaken, both Traveler and Firefly characters engage in space trading, get into fights but use misdirection and politics as often as they do huge spaceship battles, and are fairly experienced in their profession when the campaign begins.<BR/><BR/>I don't think of Firefly as Joss Whedon's gift to science fiction, the way some people do, but my gaming buddies have all either watched it and love it or desperately desire to view it, all being of a certain age and variety of geek. Even if my game isn't likely to end up all that much like Firefly (for starters, it ranks, at best, as #4 in the category of shows I like that feature a space ship) I'm happy to use the show as an example of some things one could do within the system, and how they would be fun.Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-41842310538086922132008-07-31T17:34:00.000-05:002008-07-31T17:34:00.000-05:00I agree James. In fact, one of the reasons I was n...I agree James. In fact, one of the reasons I was not impressed by the Firefly <I>series</I> (which caused me much grief as my firefly-rabid aquaintances concluded I must be some sort of freak) was that it struck me as very unoriginal.<BR/><BR/>I kept telling them it had been done before and that I suspected it was very, very influenced by Traveller. Sadly no one had ever heard of the game and my comments fell on deaf ears.Edsanhttps://www.blogger.com/profile/11619248696115787815noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-17883652925879160142008-07-31T17:22:00.000-05:002008-07-31T17:22:00.000-05:00"kind of like Firefly."Lots of people say this and...<I>"kind of like Firefly."</I><BR/><BR/>Lots of people say this and I can only assume they never played <I>Traveller</I>, because the similarities between it and Firefly are superficial at best.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-51208212650387615992008-07-30T18:31:00.000-05:002008-07-30T18:31:00.000-05:00I love GURPS, but all the games I've actually run ...I love GURPS, but all the games I've actually run with it have been disasters. Hasn't stopped me from thinking about trying it again this year, although I'll probably wait until after my first real 4e campaign. I think (hope) I've got the taking bits out of it thing down. GURPS tempts me to cram all kinds of random stuff into games that don't really need it.<BR/><BR/>I have too many games I want to run . . . Traveler might end up pushing that GURPS game back even further, because I hear the new Mongoose version is pretty good, and around here it would take about ten minutes to pick up enough gamers to run a game I described as "kind of like Firefly."Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.com