tag:blogger.com,1999:blog-28751902.post2647468858102406204..comments2024-03-26T02:31:48.024-05:00Comments on Trollsmyth: Memories of B/Xiatrollsmythhttp://www.blogger.com/profile/01895349218958093151noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-28751902.post-88976651486729852062022-09-04T23:49:05.819-05:002022-09-04T23:49:05.819-05:00Narmer: Thanks!
waywardwayfarer: I do find it fas...<b>Narmer:</b> Thanks!<br /><br /><b>waywardwayfarer:</b> I do find it fascinating that you can get there from most of Elmore and Parkinson's D&D work, since neither artist goes very deep into the excesses of BECMI or AD&D. (And I can say that even though Elmore created the look for Dragonlance, because, while I might disagree with the <i>structure</i> of Dragonlance, the content is usually (though not always) good. But that's very much a YMMV thing.)<br /><br /><b>James Mishler:</b> I have been accused (and not without reason) of treating every RPG I encounter as merely additional material to use with B/X. ;) trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-16823972581401091292022-09-04T11:59:31.666-05:002022-09-04T11:59:31.666-05:00Yep, started with B/X, still play it all like B/X....Yep, started with B/X, still play it all like B/X. Even when I ran AD&D or RuneQuest, my campaign worlds were still informed by B/X.<br /><br />My Mystara, though it was built with BECMI, was always run through B/X, with that solid understanding that mortal power capped at level 14.<br /><br />I never added in all those new monsters from Companion or Master. I toyed with the Weapon Mastery rules but they just broke the game system.<br /><br />Even when using AD&D I still used d6 group initiative if possible. Lots of B/X rules kludged into AD&D where they were just... Better, less complex.<br /><br />And when I imagined the world and it's people and monsters, it was from the art of B/X, not the MM, or DMG, or PHB. Those were sources of some additional details, magic items, classes, spells, etc.<br /><br />Which is why I love Advanced Labyrinth Lord so much. It plays like I always played, and did it's damnedest to look how I always imagined the game world to look...<br /><br />Really liking this series of related posts. It's all the B/X feels...James Mishlerhttps://www.blogger.com/profile/03510782553325944558noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-45725491546755313182022-09-03T17:06:26.032-05:002022-09-03T17:06:26.032-05:00Yes, this is definitely where my mind goes when I ...Yes, this is definitely where my mind goes when I think D&D. B/X really does have a different aesthetic and feel from other editions. Even its nearest neighbor, BECMI, starting from a point of being almost identical mechanically, sets a course away from B/Xia toward a more high-powered gonzo kitchen-sinkism. waywardwayfarerhttps://www.blogger.com/profile/00338700537762637962noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-72579069057214132052022-09-03T15:55:05.870-05:002022-09-03T15:55:05.870-05:00B/Xia. I like it. And what you describe is awful...B/Xia. I like it. And what you describe is awfully close to what runs around in my head.Narmerhttps://www.blogger.com/profile/08635665594860371230noreply@blogger.com