tag:blogger.com,1999:blog-28751902.post2400775050332484748..comments2024-03-26T02:31:48.024-05:00Comments on Trollsmyth: Freedom!trollsmythhttp://www.blogger.com/profile/01895349218958093151noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-28751902.post-869929477936570462010-04-08T12:22:12.875-05:002010-04-08T12:22:12.875-05:00Gee, you sound like you have some cool players. ;)...Gee, you sound like you have some cool players. ;)<br /><br />Personally, I find this kind of game easier to run than something more dungeon-y or pre-planned. It's much easier for me to answer "What would this person do?" than to answer "What would be a cool thing to happen in this session?" so as long as I understand my NPCs and my social set-up, and can hold the whole thing together in my head, moving things along within it is pretty easy. As long as things stay simple-ish, at least, which I'll admit I'm bad at sometimes.<br /><br />And man, does a wilderness social network game sound awesome. That just might be enough to give me the West Marches bug again.Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-63097429296568428442010-04-08T02:43:44.298-05:002010-04-08T02:43:44.298-05:00Great post!
@Badmike: I've recently started a...Great post!<br /><br />@Badmike: I've <a href="http://www.obsidianportal.com/campaign/ancientirthos/wikis/main-page" rel="nofollow">recently started</a> a west marches inspired campaign with the idea of running city encounters online. I'm only committing to DMing 1/month and so cooked up a plan to combine a tabletop campaign w/ play by post sessions.Nopehttps://www.blogger.com/profile/02743719179352388875noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-5278630337049613612010-04-08T00:23:58.051-05:002010-04-08T00:23:58.051-05:00Cameron: You're likely right. I love trying t...<b>Cameron:</b> You're likely right. I love trying to wing it with a handful of notes, but I tend to keep it fairly simple (on my end of the screen, anyway; the players will create twice is many twists and complications as I could ever come up with) and I love the adrenaline rush that comes from performing without a net. ;)<br /><br /><b>Badmike:</b> I'm mostly in agreement. I think you can have social adventures in the wilderness, but they tend towards more a "<a href="http://www.youtube.com/watch?v=qURQyTEH90s" rel="nofollow">Fistful of Dollars</a>" kinda interaction.<br /><br />Still, different strokes for different folks. I love a campaign when it gets to that stage, but I could see how some might do their best to avoid this path, since it often leads away from dungeon-delving and similar activities.trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-65613850039050201092010-04-07T23:35:26.779-05:002010-04-07T23:35:26.779-05:00One reason why I dislike the "West Marches&qu...One reason why I dislike the "West Marches" type of campaign setting is the deliberate discounting of any sort of city encounters. At least half the most interesting stuff I've ever had happen in a D&D game was in a city. Not to mention the Leiber (Lankhmar) influences on my game worlds, even the sandbox ones, that make me crave the sort of intrigue, interactions (both social and martial) and just plain fun that city adventures provide.<br /><br />I enjoy reading about West Marches style campaigns (not that there really are any "pure" examples, though) but I would absolutely detest running or playing in one. Social interaction is one of the most interesting parts of the game, and to deny it by artificially limiting the locales (supposedly the big "draw" of a sandbox or Marches campaign)is silly IMO>Badmikehttps://www.blogger.com/profile/06199830751033032585noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-33601168080778791792010-04-07T16:05:36.077-05:002010-04-07T16:05:36.077-05:00It seems to me that providing for this kind of dev...It seems to me that providing for this kind of development is far more difficult for a DM than merely writing dungeon encounters. What networks exist in a dungeon (i.e., kobolds on the 1st level and orcs in the 2nd have a standing cease-fire arrangement) only need to exist for as long as the dungeon is a point of play. Social networks in cities and among cities need to stay active and evolve even when the players have their minds on other things. Some guys can probably wing it with a handful of notes, but for a detail-oriented guy this has got to be pure murder. Or a dream come true if he's always wanted a reason to finally "do" his very own Big Freakin' City with all the trimmings.Cameronhttps://www.blogger.com/profile/01879633126839076800noreply@blogger.com