tag:blogger.com,1999:blog-28751902.post143496337287087109..comments2024-03-26T02:31:48.024-05:00Comments on Trollsmyth: Left or Right?trollsmythhttp://www.blogger.com/profile/01895349218958093151noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-28751902.post-18318133015667824062009-09-09T15:23:29.438-05:002009-09-09T15:23:29.438-05:00typically the passage east is pretty much identica...<i>typically the passage east is pretty much identical to the passage west. There's typically little reason to choose one over the other.</i><br /><br />Check out the map for my <a href="http://robertsongames.com/role-playing-games/dungeons-dragons/old-school-one-page-dungeon" rel="nofollow">one-page dungeon</a>. When creating it I tried to consider how far the party's torchlight would reach and when they came to crossroads what would they see in each direction. As often as I could I made sure there was more than just a "passage left / passage right" choice.<br /><br /><i>When I'm sitting down to beat on a dungeon, I try to break the place up into zones. Typically, these zones are based on what the original builders had in mind for the location.</i><br /><br />Agreed. You don't need to go as far as high-realism and ecology in your dungeon, but as you noted in your post you can have different areas serving different purposes. Even just knowing what monsters are in the different areas can be enough info to let you improv the sights, smells and sounds the party encounters as they approach and travel through those areas...Anonymoushttps://www.blogger.com/profile/13457050225967190052noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-22926150574985688902009-09-06T13:41:16.345-05:002009-09-06T13:41:16.345-05:00And of course there's my personal favorite met...And of course there's my personal favorite method of giving NPCs information about the dungeon, which you wrote about earlier this year: <a href="http://trollsmyth.blogspot.com/2009/02/stupi-educated-npc-tricks.html" rel="nofollow">Stupi Educated NPC Tricks</a><br /><br />Another one that's come up in the campaign is the trick of having several complexes built by the same people. It's fun to use information you figured out from exploring the first dungeon to navigate the second, and often more dangerous one.Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-58776609927538820972009-09-06T13:39:02.464-05:002009-09-06T13:39:02.464-05:00This comment has been removed by the author.Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.com