tag:blogger.com,1999:blog-28751902.post6047773017977567775..comments2024-03-26T02:31:48.024-05:00Comments on Trollsmyth: Building a Better Adventurer Traptrollsmythhttp://www.blogger.com/profile/01895349218958093151noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-28751902.post-39721647267412936222010-03-07T15:26:09.189-06:002010-03-07T15:26:09.189-06:00Ah, and that's exactly the sorts of things you...Ah, and that's exactly the sorts of things you need to play it to understand.<br /><br />Yeah, ambushes, in and of themselves are less than flexible. However, the sort of stuff that gets published in Green Devil Face can be too flexible, and lead to paralysis. As you know, I don't mind taking my time, so long as everyone is having fun, but that might run counter to WotC's design goals.trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-68565629889115227332010-03-07T14:05:53.483-06:002010-03-07T14:05:53.483-06:00The quote is: "Shifty fucking kobolds!" ...The quote is: "Shifty fucking kobolds!" By the time they got through that encounter they really, really hated the buggers, which I thought was great. They went off on the kobold-related side quest specifically because they hated the obnoxious things so much by then. I'm not so sure how it would have gone down if we'd had some more experience with 4e already, but for a bunch of newbies it was a pretty good crash course in the idea that movement really, really matters in that game. (Or is supposed to, anyway.) So that was good.<br /><br />The big problem my group had with that encounter wasn't so much that it was frustrating, but that there were two or three encounters with a group of kobolds in that same field, as they went back and forth between town and dungeon. One guy in particular thought it got really repetitive.<br /><br />And, y'know, there's the issue that, it's an ambush, and there's nothing you can do to avoid that ambush. There's no way to interact with that encounter or any of the others outside of the encounter format, because then you'd mess up the balance and the battlemat and everything and might end the adventure with the wrong amount of XP and everything. Which I'm not sure is really useful feedback for someone who's writing adventures for that system, but that's my big issue with those adventures.Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.com