tag:blogger.com,1999:blog-28751902.post4076869592404279140..comments2024-03-26T02:31:48.024-05:00Comments on Trollsmyth: Ignorant Wizards and Brilliant Fighterstrollsmythhttp://www.blogger.com/profile/01895349218958093151noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-28751902.post-42528309365917277462008-06-23T23:05:00.000-05:002008-06-23T23:05:00.000-05:00I really think a lot of the "toughness" of PCs is ...I really think a lot of the "toughness" of PCs is built into synergies. If you don't really understand how the rogue's special attacks work, then the warlord doesn't know when to give the rogue a boost to movement, or an extra attack. Also, if you don't really understand the difference between "shifting" and a standard move, trying to get a handle on those damned kobolds can be a hair-pulling experience, I'm sure.<BR/><BR/>- Briantrollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-38854328686915711992008-06-23T22:55:00.000-05:002008-06-23T22:55:00.000-05:00Incidentally, that's why the adventure says the dr...Incidentally, that's why the adventure says the dragonshield's tactics in the first few encounters are to attack the toughest looking melee character. Those are supposed to be teaching encounters, and while the open terrain makes moving less complicated, it also gives kobolds a huge advantage, which causes problems if it's fully exploited.<BR/><BR/>It's still ridiculous, though, because these are level 1 and 2 encounters. They shouldn't be as deadly as they've been so far, but maybe it's just system unfamiliarity.Nataliehttps://www.blogger.com/profile/15528192783751011497noreply@blogger.com