tag:blogger.com,1999:blog-28751902.post3293597825320205817..comments2024-03-26T02:31:48.024-05:00Comments on Trollsmyth: Diversity in the Dungeontrollsmythhttp://www.blogger.com/profile/01895349218958093151noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-28751902.post-23256139157695982792018-03-08T16:21:27.439-06:002018-03-08T16:21:27.439-06:00Rob Schwarz: Yep, totally true. Though if that...<b>Rob Schwarz:</b> Yep, totally true. Though if that's what you're doing, it's best to be up front about that and say, "Hey, folks, this is the adventure I've got prepared today." That avoids any guessing games or the players limiting themselves because of what they <i>think</i> the DM wants them to do.<br /><br /><b>JB:</b> Not entirely certain I understand what you're saying. If there are three paths and each offers the players a real and understandable choice, how is there a threat of them becoming quantum?trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-12899542497504428082018-03-08T15:53:48.070-06:002018-03-08T15:53:48.070-06:00Hmm, just so long as your three choices don't ...Hmm, just so long as your three choices don't end up becoming "quantum" themselves.JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-49984039321899829542018-03-07T10:38:12.619-06:002018-03-07T10:38:12.619-06:00My guess is that improvisation and on the fly GMin...My guess is that improvisation and on the fly GMing is natural to some and scary to others, particularly to novice GMs. If improv and on the fly is scary then railroading (in which every single detail can be pre-planned) suddenly seem appealing.Ruprechthttps://www.blogger.com/profile/00139664977453444000noreply@blogger.com