tag:blogger.com,1999:blog-28751902.post2068653219864506047..comments2024-03-26T02:31:48.024-05:00Comments on Trollsmyth: Those Who Forget History Had Better Start Writing it Downtrollsmythhttp://www.blogger.com/profile/01895349218958093151noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-28751902.post-19676070688607063242016-06-10T10:03:21.472-05:002016-06-10T10:03:21.472-05:00seaofstarsrpg: yep. This one actually grew with u...<b>seaofstarsrpg:</b> yep. This one actually grew with use, as I needed additional mad wizards and violent emperors to build such-and-such a tower or inhabit a particular tomb. Though even in its first incarnation, it wasn't under six pages in length.<br /><br /><b>anarchist:</b> I love stuff like that. Generally, I treat that crazy stuff as true to give a mythic feel to things (which is why my timeline starts with a creation myth). <br /><br /><b>Yora:</b> perhaps not needed, but it is a lot of fun. And it makes it easier for me to design dungeons. Generally, adventures move to more and more ancient locales as the levels go up. They start in modern buildings, then proceed to the sewers, then the catacombs, then ancient ruins, always pushing deeper and deeper into the past. A good timeline helps me theme my dungeons so each is unique, and the players get a kick out of encountering a new sort of architecture or warren.trollsmythhttps://www.blogger.com/profile/01895349218958093151noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-15716843625535417082016-06-10T06:02:49.580-05:002016-06-10T06:02:49.580-05:00Yeah, TLDR. But it's a topic that had me think...Yeah, TLDR. But it's a topic that had me thinking quite a bit recently. I've become so fed up with metaplots that decided to just not have any history or timeline at all. When you look at movies and most videogames, they don't really reveal any of the preceeding history except for maybe a single event that started the plot. And it works just fine for them and quite often people want to run and play campaigns in these worlds. History is not needed to make a setting playable.<br />One nice effect that comes with it is that it gives the world a more mythic feel. Myths are usually singular events that have happened at an unspecified but long amount of time ago, mostly in no particular order. As a result you get these fascinating worlds of myths in which everything is strongly linked thematically and culturally, but not causaly. Time really stops being a factor and everything could be happening at the same time or tens of thousands of years apart. This creates an atmosphere that I always find very fascinating and enjoyable.Yorahttp://spriggans-den.comnoreply@blogger.comtag:blogger.com,1999:blog-28751902.post-24277067635783050572016-06-10T00:09:27.063-05:002016-06-10T00:09:27.063-05:00I think that people in ancient and medieval times,...I think that people in ancient and medieval times, even educated people, tended to have a basically mythical view of history. For example Saxo Grammaticus was considered a leading scholar in Europe, if not *the* leading scholar. He believed that giants must have lived on the Earth in the past, because all the big ruins around the place couldn't possibly have been made by humans (the ruins were really Roman).anarchisthttps://www.blogger.com/profile/05546197561922726279noreply@blogger.comtag:blogger.com,1999:blog-28751902.post-14853038811544922232016-06-09T17:00:37.363-05:002016-06-09T17:00:37.363-05:00I have broken the Sea of Stars campaign history in...I have broken the Sea of Stars campaign history into ages which are described in a few paragraph. Answering the same sorts of questions.<br /><br />But, yes, the mix between enough detail and too much! is a fine line.Anonymousnoreply@blogger.com